﻿#region CREDIT & LICENSE
/*******************************************
 * CREDIT: 
 * http://www.ROMPROS.com 
 * Tremendously helpful website, also would
 * like to give special thanks to:
 * 
 * Roverser - for the great effort on a c repository 
 * that most of this was ported from. http://code.google.com/p/rombot/
 * 
 * ROMeo - for the great amount of information shared
 * all across the rompros site. http://www.rompros.com/member.php?u=1901
 * 
 * 
 * LICENSE:
 *  
 * RomAPI is c# library is used to communicate directly with
 * the Runes Of Magic game client. 
 * 
 * Copyright (C) 2010  digitalxarts@gmail.com
 *
 * This program is free software: you can redistribute it and/or modify
 * it under the terms of the GNU General Public License as published by
 * the Free Software Foundation, either version 3 of the License, or
 * (at your option) any later version.
 *
 * This program is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 * GNU General Public License for more details.
 *
 * You should have received a copy of the GNU General Public License
 * along with this program.  If not, see <http://www.gnu.org/licenses/>.
 * 
 *******************************************/
#endregion
using System;
using System.Collections.Generic;
using System.Text;
namespace RoMFramework.RomAPI.Offsets
{
    public enum RomUnitOffset
    {
        ID = 0x014,
        TYPE_ID = 0x018,
        ReadOnlyX = 0x028,
        ReadOnlyZ = 0x02C,
        ReadOnlyY = 0x030,
        VECTOR_X = 0x034,
        VECTOR_Z = 0x038,
        VECTOR_Y = 0x03C,
        MISC = 0xE8,
        TELEPORT = 0x80,
        X = 0xB0,
        Z = 0xB4,
        Y = 0xB8,
        SPEED = 0x040,
		ALIVE = 0x224,
        CAST_ID = 0x258,
        CAST_MAX = 0x25c,
        CAST_NOW = 0x260,
		BUFF_START = 0x268,
		BUFF_END = 0x26C,
		BUFF_MAX = 0x270,
        TARGET = 0x274,
		PET = 0x280,
        NAME = 0x290,
        TITLE = 0x294,
        GUILD = 0x298,
        HEALTH = 0x2C8,
        HEALTH_MAX = 0x2D0,
        POWER1 = 0x2D4,
        POWER1_MAX = 0x2D8,
        POWER2 = 0x2DC,
        POWER2_MAX = 0x2E0,
        CLASS1 = 0x2FC,
        LEVEL1 = 0x300,
        CLASS2 = 0x304,
        LEVEL2 = 0x308,
		RACE = 0x310,
        STEALTH = 0x33E,
        ATTACKABLE = 0x384,
        IN_BATTLE = 0x732
			
    }
}
